Nicely done guys
Awesome tribute, totally fitting
The SMB2 reference at the first autosave point pretty much made my day. Pretty much.
Ironically, the definition of opaque is actually the opposite of what you say it is on the Opacitator (Opaque means impenetrable by light, the opposite of which is transparent... for all you uneducated folks, lol).
Cute animations though and interesting idea for a game.
Yeah, that's the point. To be ironic...
Everyone's comparing it to Dead Space, which I get, but I'm surprised that I haven't noticed anyone making comparison to Super Metroid? That game was awesome for a lot of the same reasons that Castlevania: Symphony of the Night is still great. Nice work on making good use of the platforming/adventure format, it seems your ambition may have been limited only by Flash itself. I'd love to see you guys make something for a console one day.
I loved the atmosphere, and in a lot of ways, I think flixel was definitely the right way to achieve this. I was glad to be able to your notes after getting all of the endings, brief as they were I'd say they sum up everything that I loved about this.
The use of the small character to establish the idea of a huge, barren landscape with enormous land markers was excellent, and reminds me (somehow?) of games like Shadow of the Colossus or shorts like The Diary of Tortov Roddle.
I think I've found this somewhat inspiring, thank you.
Really nice smooth control and graphics, interesting idea too. Not a lot of variation from the very beginning but I'm just getting into it and I can tell that this has potential to get crazy difficult. Nice work!
LOL @ this having both medals and visible reviews while under judgement.
VERY GOOD, SIRS
The graphics, sound, design and overall package are awesome. Especially for a flash game it's rad to see everything so thoroughly done up. It's hard AND frusterating but I don't think that's necessarily a bad thing. Like really, hasn't anyone ever owned an NES?
Kind of confused as to whether this is supposed to be Japanese or Chinese though? I mean i get that it's a Japanese gamehow premise but the majority of the references are definitely Chinese. Ehhmm, anyways...
Personally I haven't had or noticed any glitchy control problems, but that said, I DID notice that "dimming the lights" alleviated some lag issues (seems like some of the NG ads can be pretty graphics intensive too).
And why is it that nobody seems to be noticing the NG Scoreboard system? THAT is awesome!
Pretty good, really challenging but the ability to rank yourself on the high score board against others keeps it kind of interesting... I like that your games are hard, but not TOO hard.
(For anyone having trouble running it, be sure to click the "dim the lights" button, this game is somewhat more graphics intense and NG flash ads can interfere.)
My favorite game on NG at the moment already, after 5 minutes of play.
Is this a Po3 game? Medals whut?
LOVE the retro-ness of it and the levelling up system is not only very thorough, but a great idea. The non-linear nature of the world succeeds where so many others have failed in attempting the same.
Not a power of 3 game. I didn't even realise one of the people I was working with -HAD- a Newgrounds account. I'm glad you are enjoying the game :)
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