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23 Game Reviews

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'Casual', yes... but 'relaxing'? Absolutely not.

Not to mention really, really weird and pretty annoying.
But, the controls and everything work fine, there aren't any technical flaws that I've noticed.

Not a bad call to make it so that only one highscore per IP would be possible. As of this review, I hold the highest score at 22,000ish. As weird as THAT is, if anyone beats it I'll be super disturbed.

mayastudio responds:

Thank You for review redminus!
During test I had to play it millions times, so You can try beat my 35k score...:)

dude

the best part about this game might very well be how angry people are getting over it.
also some recent bitching about ads is also hilariously misplaced. are we to assume that developers are to create without compensation? anyways....

as someone else said, there is at least one video of it being beaten on youtube so it IS possible.
what i like about this is that it reminds me of games i used to play as a kid.

now, im kind of old (like TOM FULP OLD), when i say "games i played as a kid" i mean like NES and in some cases, atari or intellivision. THOSE games required a lot of patience, discovering the exact patterns of enemy movements in order to bypass them and the right timing for jumps or running through dangerous areas, et cetera. i suppose the technological limitations of the day made developers lean towards making games more challenging in order to make the playing times longer for people? i dunno
in any case, this game is as retro conceptually as it is visually. the controls as well, i should mention, are pretty smooth and very appropriate for the genre. in fact, a lot of games like this from the late 80s had shittier response, so people should stop bitching about being unable to get the hang of it.

people will probably rate my review as useless (even though it contains relevant feedback and observations) just because they dont like it, and thatps probably because the current generation's idea of gaming is more in line with their prevailing need for immediate gratification.

Whatever, man. this shit is mad retro. This game is great.

really, really good.

excellently smooth controls, great sound and visuals. a simple concept with just enough extra to it to keep it interesting for the short duration of the game too. really great integration of the character and environment graphics into the engine.

i was pretty amped when i found the wings, if you were ever to make a longer version of a same or similar idea, it would be great to add in more control enhancements like that as powerups (a la metroid, somewhat?)

the only thing i felt that the game was missing was the ability to 'flag' areas that youve been to, so that you could keep track of the secret passages that you've found for those who want to find all the items. either by making searched areas appear on the map, or by making it possible to leave a marker for yourself.

in any case great game, best flash platformer i've played so far.

omgz

possibly the best graphics i've seen on NG in a game, balancing simplicity with style and achieving a great sense of feel. a fun game if you're in the mood for this type of thing, but 10/10 5/5 for the look and feel alone.

not a bad, but...

way, way, way, way, way too many ads. far too much waiting for a game that you can lose at so quickly, it takes longer to wait to try again than it does to attempt to play. fail.

uhm

seems like it couldve been okay for a start at least, except that the cue ball doesnt connect with the other pool balls. at leaqst not for mme. it just flies right through them so you cant even break

Rat512 responds:

Its just your. Sorry!

hmm

for some reason, even though this is definately totally unfinished, i kind of like the idea, maybe if it were in some other context. like if you could somehow combine this idea with that 'jetman' game that everyone plays on facebook, hm....

Weaksauce

does this even count as a tutorial? painfully short, not particularly insightful, and definately no improvement on any tutorial submitted so far. why not take a look at the more popular ones and see if you can make one that improves on what they're missing instead of being even less helpful than the tutorials that are INCLUDED WITH FLASH. does anyone even use flash 6 anymore?? Everyone i know has at LEAST flash 8 and most people have CS3.
Useless spam

very nice

beautifully illustrated for its smooth simplicity and nice audio... its awesome the way the playing field sways a little bit too. this game really has a feel, which you definitely cant say for every game that comes through the portal. kind of repetitive but with enough nice touches to keep it appealing

holy shit

tom, i had no idea that you were a genius. definately one of the top 10 flash game engines ever

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