So in mid-October I started work on a submission for the NG Hallowe'en contest, thinking that I had about enough time to wrap it up at least within a day or two of the 31st. Hells no! By the weekend of Hallowe'en, I was just getting to the VO recording and had to kind of admit to myself that I was pretty much screwed as far as making the deadline was concerned.
I'm still working on it though and the more I do, the more I start to realize how many different things are really involved when you try to tackle everything yourself. Not that it hadn't occurred to me, but actually doing it definitely kind of puts things in perspective.
Obviously there are lots of people on NG who have done (and regularly still do) solo projects, so I've been wondering how everybody balances their priorities within their animations? Like, we can assume that if you're animating something in the first place, then you have a story, or maybe a joke, or some kind of statement that you want to express visually. From that point, you probably work out the characters and scenery depending on what you feel is most important to get your idea across. Obviously everything in a film or cartoon matters somewhat, but we can all agree that no single person has time to make every aspect perfect.
That said, TELL ME--
1. Do you tend to think of writing, be it a longer story or a quick joke, as a means of putting your drawings into motion? OR do you think of animation as a way of bringing your writing to life?
2. Which elements do you feel are most important? whether it's voice acting, character design or movement, scenery, etc? What is the least important thing, or the one thing that you feel you can slack off on as long as everything else is right?
3. How do you plan and balance everything, what do you start with and what comes next?
TL;DR - HOW DO YOU DO IT!? GO!
Pic related, I guess.
JonBro
"How I Do It, Go":
I turn on Onion Skinning, draw two to four frames or so, and add inbetweens for the FBF-ness. I only tween things that wouldn't look better FBF'd.
redminus
Agreed, as a rule I try to tween as little as possible too, unless working on the movments of inanimate objects or pans... sometimes you get screwed for time though, but for the most part I totally find character animations that are overly or obviously tweened to be pretty tacky-looking