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AGREED

HOTDOG IS NOT A PLANET

hahahahaha

Too bad it's in Spanish, well too bad for me that is, because I can't understand it but really wish I could. This looks fucking weird. I was so confused by the opening sequence, but like confused AWESOME

very good,

though a little TOO emo for me... but I would be a dick to vote it down for that.
Good use of the blur filters but it was maybe a BIT overdone, it seems like it could use to be scaled back a little but it definitely helped create a sense of perspective. I liked that pan across the sidewalk with the telephone poles too, for a flash beginner you definitely got that one right.
And good FBF animation as well, great to see that you didnt seem to rely on any tweening for the actual characters.
Overall really nice. the only real technical flaw i saw was that the song doesnt cut off when it returns to the preloader, you should maybe find a way to fix that.
or not, and just worry about it on your next project. hah.

9/10
5/5

Syringes responds:

Thanks so much for your help! ^^

Yea I will work on the filters I tend to over use D:

Lol unfortunately the music matched on my teachers slow computer and then I noticed it doesnt cause my computer is fast and it changed the speed completely next time Ill look into that xP

O FUX

Damn that was intense, masterly use of the blur effect to create perspective and your pans on the crowds to give a feeling of depth were good too, you don't see that much attention to detail very often.
The characters themselves seem quite a bit less polished (pheonix reminded me of the singer of Gorillaz, hah), but I'd still go as far as to say that the amount of detail and effects used is pushing the boundaries of Flash in general. And an impressively small filesize too at only 6.6 megs?!

A year of work totally paid off here... It's almost too bad though because at some points the flash player seemed to chop or lag a little and couldnt keep up with what was going on in the animation :/
tends to be the case with a lot of complicated stuff, have you considered rendering it out as a video and presenting it that way? A little lest purist for people who NEED to see it in flash for whatever reason but it would make the playback a little even across the board, and then everyone would be able to appreciate how much effort you put into all the scenes and environments.

anyways mega GJ
5/5
10/10

Jazza responds:

yea htheres a youtube version but for some reason that has slight lag in a few places but i cant undo that unfortunately :(
thanks for the review :D

YES

I had to favorite this.
I like that you made the jump from just making a crude visual joke, to actually pulling something off that really worked. You can tell that actual effort had to have gone into the synching, and it was just the right length.

NICE ONE.

This was a really good, and particularly good being that it's a first episode. The simplicity of the style was made up for by the use of textures on everything, which I really love when it's used tastefully. There's a lot of potential here for a great series, and I really do hope you keep up with it.

Kieran-s responds:

Thanks! I'm glad you liked it.

not a bad start

i liked the whole audio/visual idea, and in particular i thought that the blue and yellow selections worked well with the way the masking revealed the images, but overall this didnt feel finished to me... the audio needs a little more tweaking as it starts with the preloader and doesnt end when returning from scenes to the scene select, the drawings are a little bit bitmap-grainy around the edges still (could be fixed using a little more attention to transparency and importing as a photoshop image).... and i would maybe suggest doing something to make it more obvious that the hand is a scene selection, because i ALMOST gave you a 0 and moved on because it seemed like nothing else was going to happen once the music stopped.

That said, it's an interesting idea for an image gallery, keep pushing the idea further and you could have something really good.

crazy styles

You are an FBF machine. The length that this ran at with consistently well-conceived FBF motions was really impressive, I'm compelled to give you a 10 just for that.
For whatever reason, the soundtrack and especially the voicework really reminded me a lot of early Ralph Bakshi stuff, not to mention the subject matter and overall near-1970s-style psychadelic atmosphere.
Really ambitious, to say the least. Nice work.

VillainousTurtleSLC responds:

Thanks I love Ralph Bakshi.

huhhh

This is not my thing at all, but I'll definitely give you props for the ambition and the commitment involved in making the sprite scenes work.
It seems generally thought that sprite animation is "easy" (so i've noticed), or at least "easier" than more conventional animation... perhaps there is less actual drawing involved, sure, but the planning and organization are of a different kind and easily just as challenging--granted, in different ways-- as other forms of animation.

So, nice work on some really over-the-top fight scenes using really traditional characters (can we say traditional, now that Mario and Luigi are almost 30 years old? Wow. Think about it.)

The plot was kind of hokey, I get that it's being grifted from an already existing series which in itself is pretty effing melodramatic/excessively epic, but even with that in mind the dialogue is suffering a LOT. Some of the few critics of this series have said so as well (and been shot down... how dare they challenge the masses!), but then again, this is a fanfic and what would a fanfic be without some silly out-of-character exchanges.

If you were to get voice actors to fill in, the dialogue scenes would be improved about 1000%.... as it stands, the samples from games used as cues seem a bit out of place. The vibe ALMOST fits that of an in-game cutscene, so I can see what you're going for, but to me it really seems like you have to make a choice and push it to one extreme or another: full-on real-life voice acting, or completely traditional in-game format, ditching the closeups and so on.

Good work in fostering a series that earns nothing but adoration, though!
This is almost unheard of nowadays on the internet.
And if you weren't certain about whether the time spent had paid off, check out this formula:

Providing that the movie is 5 minutes long (and i know that it's longer, maybe even double that.... then again, not ever view yeilds a complete play so this might be a fair analysis):

At the time of this review, it's recieved 350,000 plays.
multiply that by 5 minutes, and that means that juding solely by number of plays, it's been watched for a total of 1,750,000 minutes.
Which is equal to 29,166 hours.
Which, in turn, would be 1,215 straight days... and further, just more than 3.3 years.
So basically, the amount of manhours spent watching this are equal to one person watching this on repeat without sleeping for almost 3 and a half years.
And in about a week and a half.

That is so crazy intense. No matter how long you spent working on this, your creation has in turn soaked up more time than was spent to make it, by a considerable degree, in virtually no time at all.
To me, that's always been a strong sign of artistic success, or if the "art" is debated then at least a good sign of the success of entertainment. And being an entertainer is harder than being an artist, let me tell you.

I'm rambling now, though.
The most important thing about all of this is that it means that you have a very interested audience, and evidently you've been doing a good job with keeping them intrigued.
Take advantage of the momentun and you won't let them down with your next installment!

FFFUUUCCCKKKK

omg what.
I was so ready to be disappointed by the fact that this was originally submitted 2 and a half years ago, but god damn it's so accurate and awesome. The fact that it virtually goes on forever is even better.
I dunno if it was just me but the quips that hapened later made it even better. "this bitch be trippin all up in your grill magikarp!"
"team rocket...??"
ET CETERA ET CETERA.
so rad.

The nightmare is beginning

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