huhhh
This is not my thing at all, but I'll definitely give you props for the ambition and the commitment involved in making the sprite scenes work.
It seems generally thought that sprite animation is "easy" (so i've noticed), or at least "easier" than more conventional animation... perhaps there is less actual drawing involved, sure, but the planning and organization are of a different kind and easily just as challenging--granted, in different ways-- as other forms of animation.
So, nice work on some really over-the-top fight scenes using really traditional characters (can we say traditional, now that Mario and Luigi are almost 30 years old? Wow. Think about it.)
The plot was kind of hokey, I get that it's being grifted from an already existing series which in itself is pretty effing melodramatic/excessively epic, but even with that in mind the dialogue is suffering a LOT. Some of the few critics of this series have said so as well (and been shot down... how dare they challenge the masses!), but then again, this is a fanfic and what would a fanfic be without some silly out-of-character exchanges.
If you were to get voice actors to fill in, the dialogue scenes would be improved about 1000%.... as it stands, the samples from games used as cues seem a bit out of place. The vibe ALMOST fits that of an in-game cutscene, so I can see what you're going for, but to me it really seems like you have to make a choice and push it to one extreme or another: full-on real-life voice acting, or completely traditional in-game format, ditching the closeups and so on.
Good work in fostering a series that earns nothing but adoration, though!
This is almost unheard of nowadays on the internet.
And if you weren't certain about whether the time spent had paid off, check out this formula:
Providing that the movie is 5 minutes long (and i know that it's longer, maybe even double that.... then again, not ever view yeilds a complete play so this might be a fair analysis):
At the time of this review, it's recieved 350,000 plays.
multiply that by 5 minutes, and that means that juding solely by number of plays, it's been watched for a total of 1,750,000 minutes.
Which is equal to 29,166 hours.
Which, in turn, would be 1,215 straight days... and further, just more than 3.3 years.
So basically, the amount of manhours spent watching this are equal to one person watching this on repeat without sleeping for almost 3 and a half years.
And in about a week and a half.
That is so crazy intense. No matter how long you spent working on this, your creation has in turn soaked up more time than was spent to make it, by a considerable degree, in virtually no time at all.
To me, that's always been a strong sign of artistic success, or if the "art" is debated then at least a good sign of the success of entertainment. And being an entertainer is harder than being an artist, let me tell you.
I'm rambling now, though.
The most important thing about all of this is that it means that you have a very interested audience, and evidently you've been doing a good job with keeping them intrigued.
Take advantage of the momentun and you won't let them down with your next installment!